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Why does the specular highlight vanish if I make my light source shadowless?
Is there any way round this?
simple test scene:
//the blue light has a specular highlight, the red does not.
sphere { z*3, 1 pigment { rgb .5 } finish { specular 1 roughness 0.01 } }
light_source { <-1,1,-1>*1000 rgb <1,0,0> shadowless }
light_source { <1,1,-1>*1000 rgb <0,0,1> }
Any help would be much appreciated, it's causing massive slowdown in my render
to test shadows for 50 light sources.
--
Tek
http://www.evilsuperbrain.com
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